Friday, May 2, 2008

I wish the KKK would take my debit card away

I took a long lunch and went down to the Matt Berson sample sale in Tribeca. Everything is $40, cash only. It was ridiculous. Rows and piles of boxes just outside on a raised sidewalk outside a building! I walked with a pair of gold leather sandals. Then I made my way up to Chelsea Market for lunch, where I picked up some lobster bisque from Lobster Place.

Alex has been wanting to get a PS3 but I have been resisting. Until now. This game is called Little Big Planet:


Gameplay basics from Wikipedia:
In Little Big Planet, players control small characters (nicknamed either "Sackboy" or "Sackgirl", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on co-operative, physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools.

A major focus of LittleBigPlanet will be on the global community features through the PlayStation Network for players to interact and share their "patches" - levels and other modifications - as well as online play.

Players can navigate their way through the world by jumping, pushing, grabbing, running and flying to overcome numerous puzzles provided by the game's robust physics engine. The traditional concept of enemies has not been shown but the game will, in fact, have enemies, ranging from the small, to the big and complex. In addition, harmful objects can be placed in the game, such as pits of fire that cause the player to restart that section of the level; players pop and roll out of restart points nearby.

A scoring system is also in place, in the form of a time trial with a start and end gate and players collecting world items such as sponge. Scoring is based on both time and execution of the level.

Watch the trailer here.

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